Looking good so far! Just played through challenge mode on normal, felt like a nice warm-up. Any plans to add user-facing metrics on stage completion?
WORD SHOT - A Typing Game
About The Game
Something strange is happening in the school at night. Will you dare to take part in the secret word-challenge? The rules are simple. You have only few seconds to spell out the words appearing on black board. Use all your attention and fast fingers to shoot letters in correct order to win in this mind battle.
Use a keyboard or a mouse to type the words correctly. In the default "Challenge" mode you have few seconds per word. Moreover, a complexity of the words increases from level to level. How far will you go?
The current state of the game is an early alpha. There is some sort of a road map. But if you have any suggestions/comments/bug-reports please don't passing by. Any feedback would be helpful for further game evolution. The current progress is listed in the development logs.
A game by Undrev.
|Updated||12 days ago|
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||Casual, Experimental, keyboard, letter, type, typing, Word game, words|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Touchscreen|
|Accessibility||Color-blind friendly, High-contrast|
Download, un-zip the package to a folder on your hdd and run the executable.
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Thanks! Still in search of a balance on difficulty levels. Hope it was comfortable enough to play on Normal level. Displaying some stats on Stage Completion screen is a good idea! What metrics you'd want to see there?
Normal was very comfortable! Telling the truth, it felt a little on the "easy" side once I went to Hard and failed pretty quickly, heh. Not sure how many errors you're allowed on Normal but I felt like I got away with a lot :)
Fair question about stats, I don't know what all's possible or useful, but I was thinking, like:
- number of mistakes made;
- overall accuracy as a percent;
- words per minute;
- characters per minute (or second?)
Chars/words per minute -- such metrics definitely would be added. As for the number of mistakes made -- there is no restriction on mistakes so far. I was thinking to turn the mistakes into the stars. What I mean: no mistakes allowed by default, to complete a level with 3 stars. Each mistake costs a star.